553 cards found.

Goblin Chainwhirler

Creature Goblin Warrior   3 / 3   {R}{R}{R} (3)

First strike
When Goblin Chainwhirler enters the battlefield, it deals 1 damage to each opponent and each creature and planeswalker they control.
"The trick is, once you get moving, don't stop!"



Color Identity: R,Red
Printings:
Dominaria (Rare)

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Goblin Flotilla

Creature Goblin   2 / 2   {2}{R} (3)

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
At the beginning of each combat, unless you pay {R}, whenever Goblin Flotilla blocks or becomes blocked by a creature this combat, that creature gains first strike until end of turn.
Exceptionally poor sailors, Goblins usually arrived at their destination retching and in no condition to fight.

This card is on the reserved list.


Color Identity: R,Red
Printings:
Fallen Empires (Rare)

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Goblin Secret Agent

Creature Goblin Rogue   2 / 2   {2}{R} (3)

First strike
At the beginning of your upkeep, reveal a card from your hand at random.
SECRET AGENT
PD042198
LICENSE TO BE KILLED



Color Identity: R,Red
Printings:
Unhinged (Common)

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Goblin Spymaster

Creature Goblin Rogue   2 / 1   {2}{R} (3)

First strike
At the beginning of each opponent's end step, that player creates a 1/1 red Goblin creature token with "Creatures you control attack each combat if able."
"Infiltrate and infuriate!"
—Goblin Espionage League motto



Color Identity: R,Red
Printings:
Commander 2016 (Rare)

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Goblin Striker

Creature Goblin Berserker   1 / 1   {1}{R} (2)

First strike, haste



Color Identity: R,Red
Printings:
Salvat 2005 (Common)

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Gosta Dirk

Legendary Creature Human Warrior   4 / 4   {3}{W}{W}{U}{U} (7)

First strike
Creatures with islandwalk can be blocked as though they didn't have islandwalk.

This card is on the reserved list.


Color Identity: U,W,White,Blue
Printings:
Legends (Rare)

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Granger Guildmage

Creature Human Wizard   1 / 1   {G} (1)

{R}, {t}: Granger Guildmage deals 1 damage to any target and 1 damage to you.
{W}, {t}: Target creature gains first strike until end of turn.
Leave no mouth agape, no stomach unfilled.
—Granger Guild maxim



Color Identity: G,Red,White,Green
Printings:
Mirage (Common)

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Greater Morphling

Creature Shapeshifter   5 / 5   {6}{U}{U} (8)

{2}: Greater Morphling gains your choice of banding, bushido 1, double strike, fear, flying, first strike, haste, landwalk of your choice, protection from a color of your choice, provoke, rampage 1, shadow, or trample until end of turn.
{2}: Greater Morphling becomes the colors of your choice until end of turn.
{2}: Greater Morphling becomes the creature type of your choice until end of turn.
{2}: Greater Morphling's expansion symbol becomes the symbol of your choice until end of turn.
{2}: Greater Morphling's art becomes by the artist of your choice until end of turn.
{2}: Greater Morphling gets +2/-2 or -2/+2 until end of turn.
{2}: Untap Greater Morphling.



Color Identity: U,Blue
Printings:
Unhinged (Rare)
Unhinged (Rare)

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Greater Morphling (b)

Creature Shapeshifter   5 / 5   {6}{U}{U} (0)

{2}: Greater Morphling gains your choice of banding, bushido 1, double strike, fear, flying, first strike, haste, landwalk of your choice, protection from a color of your choice, provoke, rampage 1, shadow, or trample until end of turn.
{2}: Greater Morphling becomes the colors of your choice until end of turn.
{2}: Greater Morphling becomes the creature type of your choice until end of turn.
{2}: Greater Morphling's expansion symbol becomes the symbol of your choice until end of turn.
{2}: Greater Morphling's art becomes by the artist of your choice until end of turn.
{2}: Greater Morphling gets +2/-2 or -2/+2 until end of turn.
{2}: Untap Greater Morphling.



Color Identity: U,Blue
Printings:
Unhinged (Rare)

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Grenzo's Cutthroat

Creature Goblin Rogue   1 / 1   {1}{R} (2)

First strike
Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)
"Their guards are soft, ready to welcome a sharp dagger."



Color Identity: R,Red
Printings:
Conspiracy (Common)

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Grim Initiate

Creature Zombie Warrior   1 / 1   {R} (0)

First strike
When Grim Initiate dies, amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)



Color Identity: R,Red
Printings:
War of the Spark (Common)

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Guided Strike

Instant {1}{W} (2)

Target creature gets +1/+0 and gains first strike until end of turn.
Draw a card.



Color Identity: W,White
Printings:
Mystery Booster (Common)

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Gurmag Swiftwing

Creature Bat   1 / 2   {1}{B} (2)

Flying, first strike, haste
"Anything a falcon can do, a bat can do in pitch darkness."
—Urdnan the Wanderer



Color Identity: B,Black
Printings:
Khans of Tarkir (Uncommon)

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Halberdier

Creature Human Barbarian   3 / 1   {3}{R} (4)

First strike
His reputation precedes him—and so does his weapon.



Color Identity: R,Red
Printings:
Odyssey (Common)

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Hanweir Lancer

Creature Human Knight   2 / 2   {2}{R} (3)

Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Hanweir Lancer is paired with another creature, both creatures have first strike.



Color Identity: R,Red
Printings:
Mystery Booster (Common)

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Haunted Guardian

Artifact Creature Construct   2 / 1   {2} (2)

Defender, first strike
"Drain the victim's blood, sell the corpse, and use the soul on guard duty. No muss, no fuss, no problems."
—Olivia Voldaren



Color Identity:
Printings:
Avacyn Restored (Uncommon)

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Headlong Rush

Instant {1}{R} (2)

Attacking creatures gain first strike until end of turn.
A landslide of goblins poured toward the defenders—tumbling, rolling, and bouncing their way down the steep hillside.



Color Identity: R,Red
Printings:
Urza's Saga (Common)

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Heart Wolf

Creature Wolf   2 / 2   {3}{R} (4)

First strike
{t}: Target Dwarf creature gets +2/+0 and gains first strike until end of turn. When that creature leaves the battlefield this turn, sacrifice Heart Wolf. Activate this ability only during combat.

This card is on the reserved list.


Color Identity: R,Red
Printings:
Homelands (Rare)

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Heightened Reflexes

Instant {R} (0)

Target creature gets +1/+0 until end of turn. Put a first strike counter on it.



Color Identity: R,Red
Printings:
Ikoria: Lair of Behemoths (Common)

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Helica Glider

Creature Nightmare Squirrel   2 / 2   {2}{W} (0)

Helica Glider enters the battlefield with your choice of a flying counter or a first strike counter on it.

Illus. Jehan Choo


Color Identity: W,White
Printings:
Ikoria: Lair of Behemoths (Common)

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Formats:

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Bummer

553 cards found.